The Dreamcast was an odd duck in its day, perhaps trying to push consoles too far too fast. Jet Grind Radiopopularized cel-shading. Shenmue pushed the boundaries of nonlinear gameplay and established many trends seen in later 3D open-world sandbox games. Chu Chu Rocket and Phantasy Star Online proved that online multiplayer could thrive on consoles as it did on PCs. Games like Crazy Taxi, Dynamite Cop and House of the Dead 2 offered the adrenaline rush of their arcade cousins from the comfort of home. Although marginalized in later years as the console for fighters such as Street Fighter III: Third Strike and Marvel vs. Capcom, and then the console for shmups such as Gigawing and Bangai-O, the Dreamcast library offers a lot of variety. I must admit that while I had planned to dedicate the day to playing as many games in my Dreamcast library as time would permit, I spent much of my time absorbed in Shenmue.
Gunlord, a run and gun from NG:DEV.TEAM released two years ago, features hand-drawn graphics running at a constant 60 frames per second.
Watermelon Co. ran a successful Kickstarter campaign, generating over $200 thousand to help fund an HD version of Pier Solar and the Great Architects, a narrative-driven RPG.
Rush Rush Rally Racing developed by Senile Team is a challenging racing game with a variety of gameplay modes and a focus on multiplayer.
Upcoming run and gun FPS Hypertension: Harmony of Darkness shows influences from classics like Doom and Blood.
The Dreamcast continues to attract indie developers, with eight games releasing this year and another four already announced for 2015. The sheen of the plucky console has not yet dulled thanks to dedicated developers and the fans that support them. Fifteen years later it’s still thinking.