Most recently Activision released Out of the Shadows, a four player cooperative Ninja Turtles action game. Developers Red Fly Studios seem to be dedicated TMNT fans as each Ninja Turtle in Out of the Shadows has a distinctive look, fighting style, special abilities, and even (often amusing) running commentary during combat. The game features a surprising amount of depth in what is essentially a cross between a beat ‘em up in 3D, an RPG, and Street Fighter. Each Ninja Turtle gains levels by defeating enough enemies and can then upgrade their skills in a variety of divergent paths. Players can also unlock new combination attacks for each character that are executed with button combos reminiscent of Street Fighter. When out of combat, Out of the Shadows includes platforming segments such as jumping across rooftops and (albeit poorly executed) stealth. With a focus on the darker side of the TMNT narrative, Out of the Shadows seems inspired by Arkham Asylum, but this also affects the game’s aesthetics. The drab colors and boring industrial look of New York, while not necessarily inaccurate, lack the personality of the locales found in earlier games like Turtles in Time. Out of the Shadows is also marred by clunky and unresponsive controls, stiff movement (your Turtles move more like Jill Valentine than ninjas), poor collision detection that leads to a number of glitches, and a camera with the attention span of a five year old. Despite its flaws making the game nigh unplayable except to diehard TMNT fans, Out of the Shadows incorporates concepts that will hopefully be carried over into a less glitchy, more refined, and better planned sequel.