Pilgrimage: mythic journey simulator
Creative Director, Story Designer, Programmer, Lore Builder
Pilgrimage puts the player in control of an Indo-European clan, with roughly Bronze Age technology, searching for a new home in a land of gods and monsters. Utilizing turn-based mechanics tied to the four seasons, the player must manage the resources, social hierarchies, defenses, and religious practices of the clan. On this journey, the player must make several small, but meaningful, decisions that shape the culture of this civilization. These decisions are presented in the form of “story interludes”: a few paragraphs explain a problem that the player must address by selecting from an array of several options, not too unlike a “Choose Your Own Adventure” book. These story interludes empower the player to shape the epic tale of their clan, which at its end will form the etiological myth of city foundation. At the close of the game, the player learns of the cultural impact the clan's pilgrimage has had on its people for generations to come.
This is a fully playable demo that offers a 'vertical slice' of the full concept. It includes the game's prelude, fifteen "story interludes," the final quest, and the ending.
This is a fully playable demo that offers a 'vertical slice' of the full concept. It includes the game's prelude, fifteen "story interludes," the final quest, and the ending.