Game Design, Narrative, Technical Writing, Lore
Wild was an exercise in world building in which my team designed the concept and lore for a world meant to be used in a massively multiplayer online role-playing game (MMORPG). The game design of Wild was a joint effort with co-creator Richard Wirth. Together we wrote the manual for Wild as though it was an existing game. We developed an elaborate history for the world in Wild as well as an understanding of the narrative of the game.
Note: The graphic design of the Wild manual was wholly conceived by Richard Wirth.