wild: interactive atlas
Co-creator, User-Interface Designer, Unity Implementation, Coder/Scripter, Terrain Painter, Lore Builder
Wild was an exercise in world building in which my team designed the concept and lore for a world meant to be used in a massively multiplayer online role-playing game (MMORPG). This Unity build is one part of the project, an interactive atlas that I developed in Unity independently from my teammates but based on the world we had collaborated to create.
- Choose "Venture into the Wild?" to begin.
- Please be patient. Scene may take a few minutes to load.
- Use the arrow keys to navigate the world.
- Highlight a region with the mouse and left-click to bring up the lore menu interface screen.
- Make selections within the interface screen with the left mouse button.
Unity Web Player | TerrainTest
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